Auszug aus dem TO_MappingDoc:
. s_RainGenerator (extends TacticalOpsMapActors -> Actor)
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Place the RainGenerator where you want the rain to start falling.
!! Note that the RainGenerator works perfectly in network (no additionnal lag, it is client-side).
!! Note that you can only have a single RainGenerator in your map.
!! RainGenerator will only work on High Details Levels.
You can set the following:
[RainType] = {RT_Rain, RT_Snow}
[interval] = Seconds between drips
[variance] = % size delta of drips (draw scale of the drip/snowflake)
[dropradius] = Radius around generator to drip in (in UT units)
[DropSpeed] = speed %.
[NumberOfDrips] = Number of Drips to be spawned at each interval.
(This value will be scaled depending on lag to a minimum of 1/4 of it's default value)
// Rain specific
[bMeshRainDrop] = if set to true, uses 3D models instead of sprites (which is slower if you want a lot of drips
//Snow specific
[bJerky] = irregular movements (doesn't fall straight like rain)
[Jerkyness] = Jerkyness value.