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  #7  
Alt 23. December 2001, 07:45
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Post Re: snow generator

Auszug aus dem TO_MappingDoc:



. s_RainGenerator (extends TacticalOpsMapActors -> Actor)
 ~~~~~~~~~~~~~~~
     Place the RainGenerator where you want the rain to start falling.

     !! Note that the RainGenerator works perfectly in network (no additionnal lag, it is client-side).
     !! Note that you can only have a single RainGenerator in your map.
     !! RainGenerator will only work on High Details Levels.

     You can set the following:

           [RainType] = {RT_Rain, RT_Snow}

           [interval] = Seconds between drips
           [variance] = % size delta of drips (draw scale of the drip/snowflake)
           [dropradius] = Radius around generator to drip in (in UT units)
           [DropSpeed] = speed %.
           [NumberOfDrips] = Number of Drips to be spawned at each interval.
                 (This value will be scaled depending on lag to a minimum of 1/4 of it's default value)

           // Rain specific
           [bMeshRainDrop] = if set to true, uses 3D models instead of sprites (which is slower if you want a lot of drips

           //Snow specific
           [bJerky] = irregular movements (doesn't fall straight like rain)
           [Jerkyness] = Jerkyness value.