Thema: Zone-Nebel
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  #4  
Alt 21. April 2001, 12:14
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Post Re: Zone-Nebel

Ich hab die Lösung:

You can do this by either using true fog or fake fog.

True fog looks real good and you can adjust thickness, covered area and color.
On the other hand true fog is very ressource demanding and can slow a level
down drasticly.

Fake fog actually only adjust the screen brightness and color fade to give
the illusion of fog. It has no depth whatsoever but demand no extra processing.

True fog:
In the properties window for the zoneinfo actor you need to adjust a property.
Under "ZoneInfo" you have "bFogZone". You must set it to true.

True fog comes from light sources and we have three properties that we can
adjust.
Open the properties window for the light in the same room we have the
zoneinfo actor.
Adjust the following values:
Lighting, VolumeBrightness: 8
Lighting, VolumeFog: 128
Lighting, VolumeRadius: 24

If you want to change the color of this fog/haze, just change the color
of the light.

Note that the light have two radius values. One for the light itself and one
for the fog (LightRadius and VolumeRadius).

Fake fog:
Open the properties for the zoneinfo actor and adjust the following values
under "ZoneLight"
ViewFlash X : -0.5
ViewFlash Y : -0.5
ViewFlash Z : -0.5
ViewFog X : 0.5
ViewFog Y : 0.5
ViewFog Z : 0.5

You can see that you are unable to see the fog, unless you
actually are inside the zone (this goes for any type).


Der fake fog sieht aber nur in 1-zonen-Levels ( wie DM-Fetid ) gut aus