Einzelnen Beitrag anzeigen
  #12  
Alt 27. March 2001, 08:30
[UDCG]CaptHowdy
Guest
 
Beiträge: n/a
Post Re: Tolle Monster(*g*)!

Hi Robin!

Aaaaaaaaaaaaaalso, ich habe mal wieder die unendlichen Weiten des Internets durchforstet und bin doch tatsächlich mal auf etwas Interessantes gestoßen. Vielleicht bekommst du ja damit die Sachen mit den wiederkehrenden Monstern hin.

Ich fand folgendes Tutorial...

ThingFactory:
Simply put the thing factory creates things. You place a ThingFactory somewhere on your map, and a number of SpawnPoints (See NavigationPoint Ref). Set up the factory with a prototype and the maxitems and capacity for the factory. When the ThingFactory is triggered it should start spawning things at the various SpawnPoints.

Parameters
prototype: The class of the thing to spawn.

maxitems: The maximum number of current objects allowed in existence at once.

capacity: The total number of objects this factory will spawn in its lifetime.

interval: interval in seconds between spawning, altered by timeDistribution below

itemtag: A tag to apply to any spawned objects, defaults to 'MadeInUSA', those crazie Epic guys!

bFalling: Whether the object created is initially set into a falling physical state.
timeDistribution: One of: Constant, time between each creation is the same; Uniform, time between spawnings is between 0 and 2*interval; Gaussian, some kind of ultra random range between 0 and 2* interval.

bOnlyPlayerTouched: If triggered by touch (determined largely by where you put the damn thing) only trigger from the player, not monsters.

bConvert: If true, then only spawn at a spawnpoint which the player cannot see, if players can see them all then no object is spawned.

bStoppable: Stops spawning if the thing factory is untouched (i.e. the player walks away).

Desweiteren gab's dort noch...

CreatureFactory:
The same as ThingFactory above, but allows you to assign orders to creatures that are spawned.

Zitat:
Ich habe diesen Teil eines Tutorials von der Seite: WWW.Game-Edit.com entnommen!
Ich hatte noch nicht die Zeit, das mal selber auszuprobieren und durchzuschecken - ich kann dir also nicht garantieren, dass es funzt...! ;D

MfG

[UDCG]CaptHowdy 8)