Unreal Tournament 2003/2004 Alles was zu den UT-Nachfolgern, Mulitplayer- und Grafik-Krachern gehört findet ihr hier ... |
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#1
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Hab ein problem bitte helfen!
Mein proble sieht folgendermaßen aus:
UT2004 Build UT2004_Build_[2004-03-03_02.42] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2005 MHz with 510MB RAM Video: RADEON 9500 (6476) Failed to find function ForceDefaultCharacter in autPawn AUT-SMART.autPawn Verlauf: UObject::ProcessEvent <- (autPlayer AUT-SMART.autPlayer, Function autEngine.autPlayer.ChangeEquipment) <- UObject::ScriptConsoleExec <- (autPlayer AUT-SMART.autPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (AUT_WeaponSelect Package.AUT_WeaponSelect @ Function autInterface.AUT_WeaponSelect.SetUpEquipment : 0078) <- UObject::ProcessEvent <- (AUT_WeaponSelect Package.AUT_WeaponSelect, Function autInterface.AUT_WeaponSelect.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level S-Mart <- UpdateWorld <- MainLoop |
#2
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hehehe
naja helfen kann ich nich aber intressante smileys : ))
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Copyright ©2000 - 2016, Jelsoft Enterprises Ltd. - Copyright 1998-2016 by splash .de (unrealEXTREME.de)
Unreal II - The Awakening, Unreal Tournament 2004, Gears of War, Unreal Tournament 3 (c) Epic Games, Inc.
Alle Rechte vorbehalten - Datenschutz - Impressum