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#1
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Neutral
User.ini
meine:
zip das teil und häng se an plz.
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iiii like teeh mooooon! |
#2
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#3
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Neutral
kotz middlemouse = move forward spielst du so ?
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#4
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Neutral
Übel übel... Aber wers kann... Jedenfalls hab ich die von mTw|Virus als Grundlage und hab die dann geändert.
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#5
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Neutral
nö, so spiel ich nicht...und warum muss ich die zippen?!?!
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iiii like teeh mooooon! |
#6
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Neutral
@Pyro habe ich auch so!
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#7
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#8
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hehe
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#9
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Neutral
kopier und verändern pahhh alles selbst gemacht
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#10
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Neutral
Der default Player
(teil 1) [DefaultPlayer] Name=Player Class=Botpack.TMale2 team=255 skin=SoldierSkins.blkt Face=SoldierSkins.Othello [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTrans lator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="",Alias=None) Aliases[26]=(Command="",Alias=None) Aliases[27]=(Command="",Alias=None) Aliases[28]=(Command="",Alias=None) Aliases[29]=(Command="",Alias=None) Aliases[30]=(Command="",Alias=None) Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) LeftMouse=Fire RightMouse=AltFire MiddleMouse=MoveForward Tab=Type Enter=InventoryActivate Shift=Walking Ctrl=Jump Alt=Fire Pause=Pause CapsLock=LookToggle Escape=ShowMenu Space=Jump PageDown=LookDown End=CenterView Left=StrafeLeft Up=MoveForward Right=StrafeRight Down=MoveBackward Insert= Delete=LookUp 0=SwitchWeapon 10 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 LeftBracket=hook RightBracket=hookup C=Duck G=Grab L=Taunt wave M=Look O=Toggle bExtra0 S=Axis aUp Speed=+300.0 T=Talk Z=Strafe F1=ShowScores F2=ShowServerInfo F3=ShowObjectives F4=MenuCmd 1 0 F5=ViewTeam F6=Stat Net F7= F8= F9=SShot F10=Cancel F11=Brightness F12=EndFullscreen Equals=GrowHUD Comma=StrafeLeft Minus=ShrinkHUD Period=StrafeRight Slash=NextWeapon LeftBracket=InventoryPrevious Backslash=ChangeHud RightBracket=InventoryNext MouseX=Axis aMouseX Speed=6.0 MouseY=Axis aMouseY Speed=6.0 MouseW= None= Cancel= Backspace= PageUp= home= Select= Print= Execute= PrintScrn= Help= A= B= D= E= f=Feigndeath H=Taunt Thrust i=turretchangeweapon j=Taunt Taunt1 K=Taunt Victory1 O=mutate Kick P= Q=GetWeapon BotPack.Translocator R=TeamTalk U=kamikaze V= W= X= NumPad0=ViewPlayerNum 0 NumPad1=ViewPlayerNum 1 NumPad2=ViewPlayerNum 2 NumPad3=ViewPlayerNum 3 NumPad4=ViewPlayerNum 4 NumPad5=ViewPlayerNum 5 NumPad6=ViewPlayerNum 6 NumPad7=ViewPlayerNum 7 NumPad8=ViewPlayerNum 8 NumPad9=ViewPlayerNum 9 GreyStar= Separator= NumPadPeriod=Duck GreySlash= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock= ScrollLock= LShift= RShift= LControl= RControl= Semicolon=ThrowWeapon Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= MouseWheelDown=NextWeapon MouseWheelUp=PrevWeapon Joy1=Fire Joy2=Jump Joy3=AltFire Joy4=Duck Joy5=NextWeapon Joy6=SwitchWeapon 2 Joy7=SwitchWeapon 3 Joy8=SwitchWeapon 4 Joy9=SwitchWeapon 9 Joy10=SwitchWeapon 0 Joy11=InventoryPrevious Joy12=InventoryActivate Joy13=InventoryNext Joy14= Joy15= Joy16= JoyX=Axis astrafe speed=2 JoyY=Axis aBaseY speed=2 JoyZ= JoyR= JoyU=Axis aturn speed=5.9 JoyV=Axis aLookUp speed=-3 JoyPovRight=SwitchWeapon 6 JoyPovLeft=SwitchWeapon 7 JoyPovUp=SwitchWeapon 8 JoyPovDown=SwitchWeapon 5 [Engine.PlayerPawn] WeaponPriority[0]=Translocator WeaponPriority[1]=ChainSaw WeaponPriority[2]=ImpactHammer WeaponPriority[3]=enforcer WeaponPriority[4]=doubleenforcer WeaponPriority[5]=ShockRifle WeaponPriority[6]=ut_biorifle WeaponPriority[7]=PulseGun WeaponPriority[8]=SniperRifle WeaponPriority[9]=ripper WeaponPriority[10]=minigun2 WeaponPriority[11]=UT_FlakCannon WeaponPriority[12]=UT_Eightball WeaponPriority[13]=WarheadLauncher WeaponPriority[14]=None WeaponPriority[15]=None WeaponPriority[16]=None WeaponPriority[17]=None WeaponPriority[18]=None WeaponPriority[19]=None |
Themen-Optionen | |
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Copyright ©2000 - 2016, Jelsoft Enterprises Ltd. - Copyright 1998-2016 by splash .de (unrealEXTREME.de)
Unreal II - The Awakening, Unreal Tournament 2004, Gears of War, Unreal Tournament 3 (c) Epic Games, Inc.
Alle Rechte vorbehalten - Datenschutz - Impressum