Unreal Tournament 2003/2004 Alles was zu den UT-Nachfolgern, Mulitplayer- und Grafik-Krachern gehört findet ihr hier ... |
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#1
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UT 2003 stürzt immer ab.
vielleicht kann mit ja einer helfen mein UT stürzt immer ab!
Die Abstürze kommen nur in dem modus wo ich mir ein team aussuchen muss nicht beim sofort loslegen! Mein Rechner: AMD XP2000+ GF 4 Ti 4200 512 DDR Ram hier die logs: (vielleicht kann damit einer mehr anfangen als ich) Log: Log file open, 11/05/02 10:22:08 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) Init: Version: 2107 (120.28) Init: Compiled: Sep 19 2002 17:27:50 Init: Command line: Init: Base directory: D:\UT2003\System\ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-19_17.26] Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Engine.dll Init: Object subsystem initialized Init: Computer: ANDY Init: User: ReinerCalmund Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=1672.056210 MHz Init: Memory total: Phys=523764K Pagef=1281056K Virt=2097024K Init: Working set: 32000 / 159000 Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Client initialized Log: Bound to OpenGLDrv.dll Init: Initializing OpenGLDrv... Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: Alien.ka Log: (Karma): Loading: Bot.ka Log: (Karma): Loading: Human.ka Log: (Karma): Loading: intro.ka Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (12 Assets). Log: LoadMap: Entry Log: Bound to XGame.dll Log: Bound to IpDrv.dll Log: Bound to Fire.dll Log: Bound to Editor.dll Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000009... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=mettschwein?Class=Engine.Pawn? Character=Harlequin?team=1 Log: LoadMap: NvidiaLogo.ut2?Name=mettschwein?Class=Engine.Pawn? Character=Harlequin?team=1 Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15605->15566; refs: 151763 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000010... ScriptLog: InitGame: ?Name=mettschwein?Class=Engine.Pawn?Character=Harl equin?team=1 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch Log: 0 ANTIPORTALS Log: Bound to XInterface.dll Log: Bound to UWeb.dll Log: Bound to ALAudio.dll Init: ALAudio: subsystem initialized. ScriptLog: Team 1 ScriptLog: Login: mettschwein Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player WindowsViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for WindowsViewport Log: Opened viewport Log: Enter SetRes: 800x600 Fullscreen 1 Init: Using pixel format 6 Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : GeForce4 Ti 4200/AGP/3DNOW! Init: GL_VERSION : 1.3.1 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_ARB_texture_compression Init: Device supports: GL_EXT_texture_compression_s3tc Init: Device supports: GL_ARB_texture_cube_map Init: Device supports: GL_ARB_texture_env_combine Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_ARB_multitexture Init: Device supports: GL_NV_vertex_array_range Init: Device supports: GL_NV_vertex_array_range2 Init: C32 RGB888 Z24 S0 Init: Game engine initialized Log: Startup time: 3.845885 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.060 seconds Log: Finished precaching textures in 0.338 secon thx schon ma im vorraus cu |
#2
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Neutral
Das einzige was mir da einfällt ist: Installier den Patch 2136. (siehe UX-Filesection)
Ansonsten könnte es vielleicht auch an einer übertakteten CPU oder Grafikkarte liegen? (kA)
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