#1
|
|||||||||||
|
|||||||||||
Neutral
texture browser doesnt work :(
hi there
i tried to make an own custom shader, so i start the texture browser, click new, type in package (map1), group (textures), name (white) and class (rawmaterial), -> shader properties: when i try to click here on the three dots for browsing my tga (fe. for diffuse) nothing happens, it doesnt start the browser like it should, is this an error? am i doin something wrong?, i cant find any tutorials in the net on creating custom shaders, i have the same "browser doesnt start" problem with importing textures in upaint, maybe it has the same source, any ideas? help pls |
Themen-Optionen | |
|
|
Ähnliche Themen | ||||
Thema | Autor | Forum | Antworten | Letzter Beitrag |
wo ist das Fort standard in dem Actorclass browser zu finden??? | =:GoD:=xodweXMatriX | UnrealED | 1 | 22. June 2002 20:58 |
Texture Properties | Psistorm | UnrealED | 2 | 18. November 2001 09:00 |
Masked Texture? | CM | UnrealED | 2 | 21. October 2001 05:16 |
Wo war das doch gleich? | flotier | UnrealED | 10 | 11. October 2001 07:23 |
Alle Zeitangaben in WEZ +2. Es ist jetzt 13:59 Uhr.
Powered by vBulletin® (Deutsch)
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd. - Copyright 1998-2016 by splash .de (unrealEXTREME.de)
Unreal II - The Awakening, Unreal Tournament 2004, Gears of War, Unreal Tournament 3 (c) Epic Games, Inc.
Alle Rechte vorbehalten - Datenschutz - Impressum
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd. - Copyright 1998-2016 by splash .de (unrealEXTREME.de)
Unreal II - The Awakening, Unreal Tournament 2004, Gears of War, Unreal Tournament 3 (c) Epic Games, Inc.
Alle Rechte vorbehalten - Datenschutz - Impressum